2012 Program
Download a mobile version of the program using Guidebook! Download the app on your mobile device at http://guidebook.com/getit/.
There is growing evidence that playing games can develop an array of skills and competencies identified as essential in today's world. Of course, some games lend themselves better to this task than others. The crème de la crème of these games go even further and inspire engagement beyond the actual game itself. Dr. James Paul Gee refers to this as the "Big G" or the community that grows up around a game. He maintains that the real 21st century literacies are embodied in these affinity spaces where learning is intrinsically motivated.
When students are offered these kinds of spaces in school, magic happens. Traditional learning paradigms are shattered as students drive the learning forward and teachers run to keep up!
The Elisabeth Morrow School has been working with multiple virtual worlds and MMOGs since 2008. Projects have spanned grades 2-8. Come see several examples of what happens when students initiate the learning. 4th-6th graders will join us remotely to share some of their Minecraft projects from camp.